Set UpAs readers of this blog will know, I am an avid proponent of Warhammer Fantasy Batlle 4th and 5th edition, which often does not get the love I feel it deserves. The wealth of background information, army books and campaign packs really help complete the image of the Warhammer world for me. However, the main rule set is not a patch on Warhammer Fantasy 3rd edition.
Most races are well represented in Warhammer armies. Dwarves have their many different varieties of hardcore infantry with lots of warmachines, Chaos is its wonderfully varied self, Dark Elves have their signature Cold ones and Witch Elves but once again the High Elves get the shaft a little. Especially with Kithbands, Warrior Kindreds and Ships Companies being more or less the same things with only minor equipment differences, I thought it was time to spice things up a bit and have a controlled merging of generations.
ProcessingWhat I didn't want to do is to make the army better; no that way lies madness and power gaming, this is not the way to fun gaming for everyone. My goal is simply to add variety. Every pro will be suitably counteracted with a con such as additional points cost or restrictions.
I will use the experience system in Warhammer armies to designate statistics and will not deviate from that. If a bit of extra variety is needed then skills from the Warhammer 3rd edition rule book will be used.